BALANCE
UPDATE
SUPERMAN
Superman Animation

SUPERMAN

MAN OF STEEL


RELEASING ON 13 APRIL 2018
DC Comics Superman DC

THE DEFENDER OF THE REALM

Superman has already lost one world: he refuses to lose another. So the Man of Steel has taken flight across the galaxy in search of Athanor and the Andura Shards. On his quest to fulfill the legacy of his father, he will find himself cast as the defender of a new realm in desperate need of truth and justice.

DC Comics Superman DC

STRENGTH AND SPEED ARE AT HIS FINGERTIPS


Features

As a Warrior, Superman can crash into the enemy team with little to no trouble. He can also easily pick-off targets when they are low on health. Speed is strength. If you see the Man of Steel flying at you, you'd better run.

DC Comics Superman DC

SUPERMAN'S ABILITIES

Passive
Passive
Passive
Passive

FLIGHT

PASSIVE

Superman has two modes: flying and walking. He gains 2% movement speed and charges energy for every 100 units he walks, and takes flight once energy is fully charged.

Flight mode grants 20% movement speed when moving towards an enemy, and his normal attacks deal additional damage equal to 12% of his own maximum HP. Superman exits Flight mode when he is hit with a control effect that lowers his movement speed to 375 or less.

Passive
Passive
Passive
Passive

KRYPTONIAN STRENGTH

ABILITY 1

Superman uses his ice breath to generate a blizzard that deals 250 (+255) physical damage to enemies and slows their movement speed by 50% for 1 second.

If in Flight mode, Superman rams into enemies, dealing 170 (+398) (12% of maximum hp) physical damage, and then fires his heat vision, dealing an additional 250 (+255) physical damage.

Passive
Passive
Passive
Passive

MAN OF STEEL

ABILITY 2

Superman unleashes his full power, which immediately frees him from control effects and significantly increases his movement speed.

If in Flight mode, Superman will slam the ground and knock back enemies, dealing 335 (+191) physical damage as well as rid himself of control effects and increase his movement speed.

Passive
Passive
Passive
Passive

SPEEDING BULLET

ULTIMATE

Superman taps into his full potential, which increases his charge up speed by 100% for 10 seconds.

If in Flight mode, Superman will ram into his enemies and knock them back, dealing 170 (+398) (12% of maximum HP) physical damage, and have his charge up speed increased by 100% for 10 seconds.

DC Comics Superman DC

JUSTICE LORD SUPERMAN

HERO & SKIN BUNDLE

Justice Lord

GET IT NOW FOR ONLY Voucher 820 1180

31% OFF PROMOTION FROM 13 TO 20 APRIL 2018
DC Comics Superman DC

500,000 GAMES CHALLENGE

Progress Bar

501,834

GAMES PLAYED



To celebrate the release of Superman, we’ve agreed to give everyone early access to play Superman before its release date if we get 500,000 GAMES PLAYED IN 10 DAYS.


This game is a server-wide challenge to collectively play 500,000 games by 11 April 2018. The match count will refresh at 6pm every day. Once each milestones is hit, we will send the reward to you!


Share
VERSION 13

WITH NEW UPDATE

COMES NEW FEATURES

GUILD WARS

“STEEL WINS BATTLES. TEAM WIN WARS.”


Over the past months, we’ve put our heads together on how to better our guild feature and create a sense of pride for players. Hence, we’ve reworked and designed a new feature named Guild War. It is a server-wide in-game online tournament, opened to all players that are part of any guild.


It’s pretty simple to join the Guild War. Players only need to be part of a guild and gather other members to form a squad, and ultimately battle with other squads from other guilds.


Participating in guild squads will earn yourselves exclusive rewards.

Badge
Roulette

ROULETTE WHEEL

“WE'RE LUCKY TO HAVE YOU AND THE BEST IS YET TO COME..”


To show our appreciation to all of our loyal active users, we’ve designed a new rewarding feature, known as the Roulette Wheel.


During the event period, you only need to login to win the prizes from the wheel of fortune. You will receive extra draw chances at certain time of the day with proper event configuration.

Arthur 1

SWORD OF JUSTICE REMODEL

“THE COURAGEOUS IS UNDAUNTED BY WAR.”


Arthur is looking sharper than ever with the debut of the new Arthur hero model and ambience effects.

Arthur 2

NEW
INVITATION SYSTEM


You can now invite new users to the arena via whereby you can send an invitation code through this new system. Through this you will receive exclusive gifts too!


Every player now has a unique 6-digit invitation code (which can be obtained in the player’s profile page).


Invite new users to join AOV and inform him/her to fill in your invitation code. The more player you invite, and the higher rank and level your friends reach, the more rewards you will get!

CONTROL OPTIMIZATION


Upon observing attentively to the challengers playing over the past months, we clearly understand that the in-game controls are not fully optimized.


Hence, we’ve reworked several in-game controls to ensure the highest comfort and gameplay quality for all players.


  • Improved the ultimate drag and release control where we adjusted the “cancel area” so that you won’t accidentally cancel your ultimate.
  • Improved the controls for “minions” and “tower” attack buttons. The buttons will enlarge once clicked.
  • Allowed players to move heroes while checking the in-game stats page.

AOV EXPRESS INSTALLER


A lite version of AOV installer has been added to the patch. Players now only need to download 100MB and play the game instantly.


A progress indicator displaying the download status for the remaining files will be shown in the game lobby. Players will obtain free exclusive gift when the progress reached 100%.


Prior to 100% download, few in-game animations will not be available for the players.

GAMEPLAY UPDATES

HERO BALANCE

    Lauriel

    LAURIEL

  • Divine Punishment (Passive): The slow effect is reduced from 90% to 50%
  • Blink: [Updated tooltip, effect is already currently available] Lauriel is invincible for a few frames while mid-flight.
    Kahlii

    KAHLII

  • Damnation (Passive): Extra damage from passive is changed from (+1.0AD)(+0.4AP) to 40 (+1.0AD)(+0.4AP)
  • Eternal Blame:
    • Damage every 0.5s is reduced from 160/180/200/220/240/260 (+0.35AP) to 135/155/175/195/215/235 (+0.3AP)
    • Reduced cast animation from 0.8s to 0.5s
  • Grievance (Ultimate):
    • Fixed the number of summons from 26 waves to 55 waves
    • Increased 40% range view, increased flying speed of ghosts summoned
    • Damage is reduced from 110/140/170 (+0.15AP) to 70/90/110 (+0.09AP) per ghost summoned
    • Damage increases by 1500 (left side: before fix: 2768,right side: after fix: 4429,no item no arcana
    • Improved animation
  • Attributes: ATK speed growth per level is reduced from 1% to 0%
    Preyta

    PREYTA

  • Plague Specter:
    • Base magic damage reduced from 360/450/540/630/720/810 (+0.55AP) to 240/300/360/420/480/540 (+0.37AP)
    • Reduced cast animation time from 0.8s to 0.4s
    • Changed from charging for 2s fully to deal double damage to the longer you charge, the higher the damage output will be (max. 300% base damage)
  • Poison Gas Bomb: Can be casted immediately after Plague Specter
    Veera

    VEERA

  • Hell Bat:
    • Mana cost decreased from 80/85/90/95/100/105 to 70/75/80/85/90/95
    • Cooldown time reduced from 12/11/10/9/8/7 to 8.5/8.2/7.9/7.6/7.3/7
    Natalya

    NATALYA

  • Arcane Spirit: Flight speed increased from 11 to 13 unit per second
  • Lethal Rays (Ultimate): Natalya now will immediately remove all control effects when she casts her ultimate
    Jinna

    JINNA

  • Nirvana (Ultimate):
    • Changed damage calculation from the number of enemies nearby based on when he casts his ultimate to continuously detecting the number of enemies nearby while ultimate is being casted
    • Movement speed changed from 70% that decreases over 1.5s to 80% that decreases over 2.5s
    • Cooldown time increased from 30/25/20 to 36/32/28
    Krixi

    KRIXI

  • Flutter (Passive): Reduction of speed from 30% to 25% for 2 seconds when Krixi hits enemies with her ability
  • Mischief: : Magic damage increased from 320/395/470/545/620/695 (+1.0AP) to 350/420/490/560/630/700 (+1.0AP)
  • Moonfall (Ultimate): Movement speed increases by 15% when she casts her ultimate skill. Now she can cast her ultimate skill when there is no enemy around
    Ignis

    IGNIS

  • Sacred Flame (Passive): When the flame mark is consumed, he will get HP recovery for 50 (+5/level) (+0.1AP) points
  • Fire Crash: The shield gain is reduced from 300/450/600/750/900/1050(+1AP) to 300/425/550/675/800/925(+0.9AP) along with the mana cost:50/55/60/65/70/75 to 40/45/50/55/60/65
  • Holy Embers (Ultimate): When the target is marked, the true damage is reduced from 800/1050/1300 (1.1AP) to 800/1000/1200 (+1.0AP)
  • Attributes:
    • Base HP increases from 3093 to 3205
    • Base armor increase from 87 to 93
    Raz

    RAZ

  • Fancy Footwork (Passive): Extra magic damage from his 3rd phase of normal attack is reduced from 100(+7/level) (+1.0 AP) to 100(+5/level) (+0.7AP)
    Aleister

    ALEISTER

  • Matrix of Woe: Every strike of magic damage is changed to 100/115/130/145/160/175 (+0.4AP) to 115/130/145/160/175/190 (+0.38AP)
    Violet

    VIOLET

  • Reload (Passive): Only if her normal attacks hit an enemy hero will the cooldown time for Tactical Fire reduce by 0.5s
    Yorn

    YORN

  • Heart Shot (Ultimate): The additional magic damage equal to 10% of the target’s lost HP is now at a maximum 1000 damage to monsters
    Kriknak

    KRIKNAK

  • Terrifying Plague: The ratio of max HP per magic damage is changed from (8/9/10/11/12/13) % max HP to a fixed 10% of max HP. This skill can also be used when ultimate has been casted
  • Horn Rush: The HP recovery after hitting an enemy hero is changed from 100/175/250/325/400/475 (+0.3AD) to 150/200/250/300/350/400 (+0.2AD)
  • Drone Drop (Ultimate):
    • Damage is reduced from 400/600/800 (+1.6AD) to 350/500/650 (+1.5AD). The landing speed for this skill is also faster
    • Second instance can be casted immediately after first instance
    Astrid

    ASTRID

  • Bladed Guardian (Passive):
    • The shield is changed from (450+hero level*75) to (150+1.50AD)
    • The damage from her shield is removed from her shield
  • Spin Slash: Damage rescaled from 160/200/240/280/320/360(+0.6AD) to 150/200/250/300/350/400 (+1.2AD)
  • Dire Blow (Ultimate):
    • Damage is changed from 500/750/1000 (+1.2AD) to 400/600/800 (+2.0AD). Removed the 50% slow down effect
    • Refreshes the cooldown for her passive when hitting a hero
    • Removed the damage increase when her HP is low
    • When her ultimate skill hits a target whose HP percentage is lower than herself, it will deal (16% of the target's lost HP) points of true damage. Max damage on monsters is 500
    Fennik

    FENNIK

  • Fixed a bug which distorts Fennik’s visual when he moves in the base area
  • Chain Hammer Cyclone (Ultimate): Ultimate damage now can accumulate the first skill mark
    Skud

    SKUD

  • Furious Charge: The cooldown time is changed to 7/6.7/6.4/6.1/5.8/5.5
  • Power Glove: The next normal attack will start to charge after Skud casts the skill, increasing 20% damage per 0.5s, max increased to 100%, the damage increase will be gone if he finishes his charging (this damage cannot be a critical damage)
    Kil 'Groth

    KIL'GROTH

  • The Fanatic (Passive): ATK speed bonus per normal attack increased from 4 - 8% to 6 - 10%
  • The Fanatic (Passive): Max number of layers can be stacked decreased from 8 to 5
  • Sea Spear: Mana cost reduced from 60/68/76/84/92/100 to 50/55/60/65/70/75
  • Enraged Spear:
    • Damage from his 3rd normal attack is increased from 25/50/75/100/125/150 (+0.25AD) to 60/95/130/165/200/235 (+0.3AD)
    • HP recovery when he hits a target is increased from 20/25/30/35/40/45 (+0.1AD) to 45/56/67/78/89/100 (+0.2AD), if the target hit is an enemy, the recovery effect will increase another 150%
    • Mana cost reduced from 70/75/80/85/90/95 to 50/55/60/65/70/75
    • Cooldown time changed from 14.5/14/13.5/13/12.5/12 to 12
  • Gore Lord (Ultimate):
    • Passive stacked changed from 4 times to 5 times
    • Kil'Groth cannot be slowed/stunned etc. for the next 4s
    • Bonus +0.3s per normal ATK on enemy heroes (max can be extended to 3s)
    Slimz

    SLIMZ

  • Flying Spear: ATK speed decreases from 25/30/35/40/45/50% to 20/24/28/32/36/40%
  • Savage Potion (Ultimate): Enhanced ATK during and after his ultimate is cast
    Lindis

    LINDIS

  • Fixed a bug that two consecutive normal attack triggers first skill passive
    Maloch

    MALOCH

  • Cleave: Damage rescaled from 385/485/585/685/785/885 (+1.44 AD) to 350/440/530/620/710/800 (+1.8 AD)
  • Souleater: Shield value rescaled from 200/275/350/425/500/575 (+0.6 AD) to 170/225/280/335/390/445 (+0.75 AD)
    Taara

    TAARA

  • Whirlwind: Damage scaling increases from 150/180/210/240/270/300 (0.55AD) to 150/180/210/240/270/300 (0.6AD)
    Arthur

    ARTHUR

  • Hero model updated
  • Damage scaling increased from 100/125/150/175/200/225(+0.35AD) (+0.4AP)to 100/125/150/175/200/225(+0.4AD) (+0.4AP)
    Xeniel

    XENIEL

  • Base armor decreased from 125 to 113
  • Malleus: Cooldown increased from 9/8.6/8.2/7.8/7.4/7 to 10/9.4/8.8/8.2/7.6/7
    Lubu

    LUBU

  • Red Stallion: Third strike stun duration decreased from 0.5 seconds to 0.25 seconds
    Wukong

    WUKONG

  • Monkey Business (Ultimate): Wukong can cast Monkey Business a second time within 5 seconds of the initial cast in order to go stealth and gain increased movement speed for 1 second
    Airi

    AIRI

  • Magic defense improved from 0 to 50
    Nakroth

    NAKROTH

  • Improved casting animation. Two skills can be casted immediately after one another

GAMEPLAY UPDATES

ITEM BALANCE

    Longbows Breath

    LONGBOWS BREATH (NEW ITEM)

  • Price: 750
  • Passive:
    • (Wild) Increase attack speed for 2% for every monster killed. Stack up to 15 times
    • (Hunter) Deals 30% damage on monsters and 30% additional EXP from killing monsters
    Storm's Tempest

    STORM'S TEMPEST (NEW ITEM)

  • Price: 1750
  • Attack speed increases by 20%
  • Passive:
    • +20% attack speed
    • +10% physical life-steal
    • +15 attack damage
    Soulreaver

    SOULREAVER

  • Price is increased from 1500 to 1750
  • +90 attack damage
  • Attack speed and physical life-steal effect are removed
  • Passive:
    • Reduces 15% cooldown duration
    • (Wild) Increases attack damage by 3 for every monster killed. Stack up to 15 times
    • (Hunter) Deals 30% damage on monsters and 30% additional EXP from killing monsters
  • Recipe:
    • Mr. Stabby
    • Chainhammer
    • Magic Ring
    Loki's Curse

    LOKI'S CURSE

  • Price is increased from 1500 to 1750
  • AP increases from 120 to 150
  • Receipe:
    • Monster’s Bane
    • Ancient Scriptures
    • Ring of Vitality
    Leviathan

    LEVIATHAN

  • Price is increased from 1500 to 1750
  • Increase 120 armor
  • Receipe:
    • Gnoll Cleaver
    • Light Armor
    • Necklace of Vitality
    Frost Cape

    FROST CAPE

  • Price is reduced from 2020 to 2000
  • Armor is reduced from 300 to 250
    Rankbreaker

    RANKBREAKER

  • Price is reduced from 2060 to 2040
  • Attack damage is increased from 100 to 120
  • Cooldown reduction is removed
  • Recipe:
    • Astral Spear
    • Chainhammer
    • Short Sword
    Asterion's Buckler

    ASTERION'S BUCKLER

  • Receipe:
    • Ring of Vitality x 2
    • Talisman of Strength
    Phoenix Tear

    PHOENIX TEAR

  • Receipe:
    • Spell Tome
    • Pendant of Faith

GAMEPLAY UPDATES

GENERAL BALANCE


5v5 Map – Brightness Settings

The game now has 5 different brightness settings so that you can adjust it to your liking

HP Pack Behind the First Tower

Can no longer be seen without true vision of the area

Brush Invisibility

There is now a 0.2 second delay before turning invisible when entering a bush. Previously, this was instant

Monsters

Improved the attack animations of the Might Golem, Sage Golem, and Wolf monsters in the jungle

Towers
  • Adjusted the tower mechanics when there are no opponent minions around
  • Outside towers: Gain bonus 1000 Armor and Magic Resist → Gain 60% damage reduction
  • Highground towers: Gain bonus 1600 Armor and Magic Resist → Gain 70% damage reduction
  • Base: Gain bonus 2000 Armor and Magic Resist → Gain 75% damage reduction
  • Gold earned from destroying the towers:100 gold for all towers → 1st towers 60/ 2nd towers 80/Highground towers 100
3v3 Mode

We’ve changed how Talents work in 3v3. Recall has been replaced with Flicker, meaning that all players will now have Flicker by default. Aside from this, you can still pick 1 more Talent to bring into the battle in addition to Flicker

Bug Fixes
  • Fixed the issue on occasional disappearing minions and tower buttons in game
  • Fixed display issue of game tower UI on mini map for 5v5 game
  • Fixed the Heart of Incubus’ passive effect to have additional damage on monsters
  • Fixed issues for both Arcane Hammer and the passive of Hyoga’s Edge to take effect
  • Fixed rail issue on the base tunnel on the blue side in 3v3 mode
  • Fixed the HP regen effect to not disappear after killing a Goblin monster