Superman has already lost one world: he refuses to lose another. So the Man of Steel has taken flight across the galaxy in search of Athanor and the Andura Shards. On his quest to fulfill the legacy of his father, he will find himself cast as the defender of a new realm in desperate need of truth and justice.
As a Warrior, Superman can crash into the enemy team with little to no trouble. He can also easily pick-off targets when they are low on health. Speed is strength. If you see the Man of Steel flying at you, you'd better run.
Superman has two modes: flying and walking. He gains 2% movement speed and charges energy for every 100 units
he walks, and takes flight once energy is fully charged.
Flight mode grants 20% movement speed when moving towards an enemy, and his normal attacks deal additional damage equal to 12% of his own maximum HP. Superman exits Flight mode when he is hit with a control effect that lowers his movement speed to 375 or less.
Superman uses his ice breath to generate a blizzard that deals 250 (+255) physical damage to enemies and
slows their movement speed by 50% for 1 second.
If in Flight mode, Superman rams into enemies, dealing 170 (+398) (12% of maximum hp) physical damage, and then fires his heat vision, dealing an additional 250 (+255) physical damage.
Superman unleashes his full power, which immediately frees him from control effects and significantly increases
his movement speed.
If in Flight mode, Superman will slam the ground and knock back enemies, dealing 335 (+191) physical damage as well as rid himself of control effects and increase his movement speed.
Superman taps into his full potential, which increases his charge up speed by 100% for 10 seconds.
If in Flight mode, Superman will ram into his enemies and knock them back, dealing 170 (+398) (12% of maximum HP) physical damage, and have his charge up speed increased by 100% for 10 seconds.
To celebrate the release of Superman, we’ve agreed to give everyone early access to play Superman before its release date if we get 500,000 GAMES PLAYED IN 10 DAYS.
This game is a server-wide challenge to collectively play 500,000 games by 11 April 2018. The match count will refresh at 6pm every day. Once each milestones is hit, we will send the reward to you!
Over the past months, we’ve put our heads together on how to better our guild feature and create a sense of pride for players. Hence, we’ve reworked and designed a new feature named Guild War. It is a server-wide in-game online tournament, opened to all players that are part of any guild.
It’s pretty simple to join the Guild War. Players only need to be part of a guild and gather other members to form a squad, and ultimately battle with other squads from other guilds.
Participating in guild squads will earn yourselves exclusive rewards.
To show our appreciation to all of our loyal active users, we’ve designed a new rewarding feature, known as the Roulette Wheel.
During the event period, you only need to login to win the prizes from the wheel of fortune. You will receive extra draw chances at certain time of the day with proper event configuration.
Arthur is looking sharper than ever with the debut of the new Arthur hero model and ambience effects.
You can now invite new users to the arena via whereby you can send an invitation code through this new system. Through this you will receive exclusive gifts too!
Every player now has a unique 6-digit invitation code (which can be obtained in the player’s profile page).
Invite new users to join AOV and inform him/her to fill in your invitation code. The more player you invite, and the higher rank and level your friends reach, the more rewards you will get!
Upon observing attentively to the challengers playing over the past months, we clearly understand that the in-game controls are not fully optimized.
Hence, we’ve reworked several in-game controls to ensure the highest comfort and gameplay quality for all players.
A lite version of AOV installer has been added to the patch. Players now only need to download 100MB and play the game instantly.
A progress indicator displaying the download status for the remaining files will be shown in the game lobby. Players will obtain free exclusive gift when the progress reached 100%.
Prior to 100% download, few in-game animations will not be available for the players.
The game now has 5 different brightness settings so that you can adjust it to your liking
Can no longer be seen without true vision of the area
There is now a 0.2 second delay before turning invisible when entering a bush. Previously, this was instant
Improved the attack animations of the Might Golem, Sage Golem, and Wolf monsters in the jungle
We’ve changed how Talents work in 3v3. Recall has been replaced with Flicker, meaning that all players will now have Flicker by default. Aside from this, you can still pick 1 more Talent to bring into the battle in addition to Flicker