RELEASING ON 31 MAY
Tulen gets into the middle of the fray using lightning strike to unleash havoc on his enemies. Stay away from Tulen if you are running low on health. Otherwise, you will soon fall prey to his ultimate Thunderbird allowing him to refresh all of his abilities for another deadly round of attacks.
Tulen’s Lightning Strike allows him to travel short distances in a manner similar to Flicker. This allows him to either quickly chase or escape his enemies. It also stacks charges of Thunderclap when it strikes enemies, making him a force to be reckoned with in team fights.
Killing a hero with Thunderbird refreshes 80% of its cooldown. Tulen’s passive activates automatically, allowing him to burst down enemies with ease.
Vulnerable to Control Effects
Like other heroes that rely on mobility, Tulen is extremely vulnerable if stunned. His abilities rely on him getting close to the enemy as well, which can often put him in difficult situations.
Ultimate can be Blocked
Tulen’s ultimate takes a moment to charge before firing a projectile towards the target. The projectile’s flight path is marked and visible to the enemy team who can block it by getting in its path. Tulen players will have to be very aware of their enemies’ positioning to use the ability effectively.
Whenever Tulen hits an enemy with an ability, he gains 1 charge of Thunderclap. After reaching 5 charges, he summons 5 lightning bolts that shoot out in sequence towards nearby enemies, prioritizing heroes. Each lightning bolt deals (+0) magic damage. If more than one lightning bolt hits the same target within 1 second, the damage dealt by the subsequent bolts will be reduced by 20%. The lightning bolts will only attack monsters if they're in aggression mode.
Tulen shoots three ion blasts, each dealing 500 (+0) magic damage to enemies along its path. When enemies are hit by more than one blast, each additional hit will deal 30% damage. Each prism that hits an enemy will add 1 Thunderclap charge (1 charge per blast).
Tulen uses his lightning powers to zap a short distance, damaging enemies at the origin and destination. Enemies in the origin and destination areas will suffer 250 (+0) magic damage. Enemies damaged by both the origin and the destination areas will receive 50% damage for the second hit. Enemies damaged by Lightning Strike twice within 5 seconds will have their movement speed reduced by 90%, gradually decreasing over the following 3 seconds. Each time Tulen teleport and hits an enemy, he will receive 1 charge of Thunderclap. Tulen can store this ability up to 3 times (cooldown between stored uses can be affected by items and arcana).
Tulen charges up and launches a Thunderbird at an enemy, dealing 360 (+0) (+30% of the target's lost HP) magic damage and giving Tulen 1 charge of Thunderclap. The Thunderbird can be blocked by another enemy hero getting in the way. If the Thunderbird kills an enemy hero, Tulen's passive will be activated immediately and Thunderbird's cooldown will by reduced by 80%. If the Thunderbird hits an enemy minion on the way to its final target, they will suffer magic damage and be knocked into the air. Tulen can also use Lightning Strike while charging Thunderbird.
Our recommended order for Tulen's abilities as he levels up.
- Lightning Strike can be used to teleport through thin walls/fences; like monster camps, river walls, and spawn fences.
- Thunderbird won’t be intercepted by minions, but it will damage and launch them before reaching its original target. However, this won’t grant additional Thunderclap charges.
- Hitting the same target twice with Lightning Strike will slow them down. This can be triggered in a single use if you’re close enough.
Staff of Nuul
If 10 of each: Ability Power +90, Magic Life Steal +10%, Magic Pierce +24 (most heroes start at 50 magic defense without arcana), Cooldown speed +7%
30% OFF PROMOTION FROM 31 MAY TO 6 JUNE 2018