Version 16: The Rise of Abyss

BATTLEFIELD 2.0 - NEW MAP

In the Rise of Abyss version, we've made a few core changes to the battlefield and updated the visuals of the Antaris Battlefield including monster and minions.

New Map New Minion New Buff Creep New Jungle Creeps
AoV Prime AoV Prime

Over the past months, we’ve put our heads together on how to better our players’ experience playing the game and create a sense of pride for them. Hence, we have reworked and designed a new feature named AOV Prime, which gives members exclusive avatar accessories, permanent additional items, free heroes and skins.

Omen

HERO SPOTLIGHT


OMEN'S ABILITIES

Passive

THIRST  (PHYSICAL)

Every time Omen hits an enemy with a normal attack, he gains one Thirst point. After reaching five points, Omen increases his movement speed by 60 and his attack speed by 25% for 5 seconds. His strengthened normal attack will also deal 60 true damage and reduce the cooldown for Death's Beckon and Untouchable by 1 second. Omen's 3rd normal attack triggers a second hit that deals 50% damage. The counter will reset after reaching 5 points of Thirst and after coming out of Thirst.

Passive

DEATH'S BECKON  (PHYSICAL)

Omen uses his blade to pull all enemies in front of him closer, dealing 200 (+134) physical damage and slowing their movement speed by 25%.

Passive

UNTOUCHABLE  (PHYSICAL)

Omen enters a state of heightened awareness and gains 50% damage reduction, while increasing his movement speed by 25% for 2 seconds. In this state, Omen can reflect normal attacks, dealing physical damage to the attacker, decreasing their movement speed by 50%, and adding any bonus normal attack effects from Omen's equipped items or buffs. Each attacker can only have their attacks reflected once.

Passive

DEATH'S EMBRACE  (PHYSICAL)

Omen rushes forward and deals 400 (+201) physical damage to the first enemy hero he runs into. He then summons a plasma sword that curses the target for 5 seconds. While cursed, the target deals less damage with attacks and cannot leave the sword's area.


Hero Artwork Hero's Skin Artwork
Gameplay Updates
    Ilumia
    Ilumia
  • Divine Light [1st Skill]:
    • Magic Damage: 300/360/420/480/540/600 (+0.55 AP) → 350/410/470/530/590/650 (+0.45 AP)
  • Banish [2nd Skill]:
    • Slowdown: (30/34/38/42/48/50)% for 1 sec → 30% for 1 sec
    • Movement speed of self is increased by 30% for 1 second if the enemy target is hit by the ability.
    The Flash
    The Flash
  • Base Armor: 85 → 91
  • Base Max HP: 3292 → 3370
  • Mach Punch [2nd Skill]:
    • Fixed a bug in which the attack range of Ability 2 was larger than the special effects. After the fix, attack range decrease from 5.5m → 5m
    Krixi
    Krixi
  • Mischief [1st Skill]:
    • Fixed a bug in which the attack range of Ability 2 was larger than the special effects. After the fix, attack range decrease from 5.5m → 5m
    Jinna
    Jinna
  • Sutra of Pain [2nd Skill]:
    • You can now move while casting
    Kahlii
    Kahlii
  • Spiritual Blessing [2nd Skill]:
    • Shield points: 200 (+30 per level) (+0.4 AP) → 250 (+50 per level) (+0.3 AP)
    Zill
    Zill
  • Base attack damage: 163 → 173
  • Growth attack damage: 13.2 → 11.2
  • Dustdevil [Passive]:
    • Duration of target movement speed reduction: 0.25 sec → 0.5 sec
    • Additional damage of normal attack to monsters: 25 → 40
  • Wind Shift [2nd Skill]:
    • The inability to move caused by the ability is shortened
  • Tornado [Ultimate]:
    • Judgement range: 6m → 4m
    Ignis
    Ignis
  • Sacred Flame [Passive]:
    • Restores HP: 50 (+5 per level) (+0.1 AP) → 80 (+5 per level) (+0.2 AP)
  • Rain of Fire [2nd Skill]:
    • Cooldown: 12/11/10/9/8/7 sec → 10/9.4/8.8/8.2/7.6/7 sec
    Superman
    Superman
  • Base Armor: 101 → 92
  • Flight [Passive]:
    • Hit range of normal attack during flight: 4m → 3m
  • Kryptonian Strength [1st Skill]:
    • Hit range during flight: 4m → 3m
    • Cooldown: 8/7.2/6.4/5.6/4.8/4 → 9/8.2/7.4/6.6/5.8/5
  • Speeding Bullet [Ultimate]:
    • Fixed a bug in which the ultimate might occasionally cause additional damage
    • Duration of accumulation of power from movement speed: 10 sec → 8/9/10 sec
    • Hit range during flight: 4m → 3m
    Lu Bu
    Lu Bu
  • Conqueror [Ultimate]:
    • Increased resistance: 20% → (30/40/50)%
    Zuka
    Zuka
  • Initial armor: 86 → 91
  • The Chi [Passive]:
    • Increased attack damage: 4 sec → 5 sec
    • Increased attack damage percentage: (25/30/35/40)% of attack damage (increases at level 5/9/13) → (30/35/40/45)% of attack damage (increases at level 5/9/13)
    • Attack bonus will decrease gradually over time, with the lowest being 50% of the original bonus
  • Pain on a Stick [1st Skill]:
    • Distance advanced: 3.8m → 3.5m
  • Panda Chariot [2nd Skill]:
    • Distance advanced: 4.5m → 4m
    Ryoma
    Ryoma
  • Spectral Ire [Ultimate]:
    • Now, non-hero targets that are hit will also recover HP, at half the amount of a hero target.
    Skud
    Skud
  • Furious Charge [1st Skill]:
    • Fixed a bug in which enemies were knocked into the air for longer than expected by this ability.
    • Knockup duration: 0.75s → 0.5s
  • Wild Beast Fury [Ultimate]:
    • Stun time: 1 sec → 0.75 sec
    Rourke
    Rourke
  • Fixed a bug in which there was additional damage dealt when the normal attack was used to attack a tower.
    Zephys
    Zephys
  • Base armor: 84 → 90
  • Death from Above [Ultimate]:
    • Additional magic damage: 30/45/60 (+0.13 AD) → 40/60/80 (+0.16 AD)
    Lindis
    Lindis
  • Tread Softly [Passive]:
    • Increased movement speed: 40% → (25/30/35/40)%
  • Piercing Gaze [1st Skill]:
    • Passive physical damage: 100/180/260/340/420/500 (+40% physical bonus) → 125/210/295/380/465/550 (+20% physical bonus)
  • Lunar Champion [Ultimate]:
    • Physical damage: 220/300/380 (+100% physical bonus) → 160/240/320 (+100% physical bonus)
    Toro
    Toro
  • Bull Rush [1st Skill]:
    • Cooldown: 10/9.4/8.8/8.2/7.6/7 → 9/8.5/8/7.5/7/6.5
  • Cracked Earth [Ultimate]:
    • Slowdown percentage caused the second time the ground is smashed: 40% → 50%
    • Duration of enemies knocked up the third time the ground is smashed: 1 sec → 1.5 sec
    Cresht
    Cresht
  • Tidal Rage [Passive]:
    • Rage increased by normal attacks: 1 → 2
  • Aquatic Shield [2nd Skill]:
    • Rage increased by jumping: 0 → 2
    Nakroth
    Nakroth
  • Growth Max HP: 190.5 → 211.5
  • Death Sentence [2nd Skill]:
    • Physical damage: 180-280 (+1.0 AD) → 150-300 (+1.2 AD)
    Kriknak
    Kriknak
  • Bite [Passive]:
    • Physical damage: 100 (+0.8 additional AD) → 100 (+1.0 additional AD)
  • Terrifying Plague [1st Skill]:
    • Physical damage: 410/465/520/575/630/685 (+1.35 additional AD) → 410/465/520/575/630/685 (+1.6 additional AD)
    • Magic damage: 10 (+0.01 additional AD)% of Max HP → 10 (+0.02 additional AD)% of Max HP
  • Horn Rush [2nd Skill]:
    • Physical damage: 390/445/500/555/610/665 (+1.25 additional AD) → 390/445/500/555/610/665 (+1.5 additional AD)
  • Drone Drop [Ultimate]:
    • Physical damage: 690/920/1050 (+2.4 additional AD) → 690/920/1050 (+2.65 additional AD)
    Violet
    Violet
  • Tactical Fire [1st Skill]:
    • Physical damage: 275/315/355/395/435/475 (+1.15 AD) → 275/315/355/395/435/475 (+1.0 AD)
    • Detection range of speedup effect: 8m → 4m
  • Fire in the Hole [2nd Skill]:
    • Physical damage: 125/140/155/170/185/200 (+0.5 AD) → 250/280/310/340/370/400 (+1.0 AD)
    • Mana cost: 80/85/90/95/100/105 → 50/55/60/65/70/75
    • Optimization of touch sensation
  • Concussive Rounds [Ultimate]:
    • Physical damage: 400/500/600 (+1.5 AD) → 400/550/700 (+1.5 AD)
    • Additional physical damage equal to 10% of the HP the target has lost
    • Mana cost: 140/150/160 → 100/120/140
    • Optimization of touch sensation
    TeeMee
    TeeMee
  • Pooty Poots [1st Skill]:
    • Reduced the growth of stun with charge, maximum stun time: 1.5 sec → 1.2 sec
    Alice
    Alice
  • Sunshine [1st Skill]:
    • Magic damage: 375/423/471/519/567/615 (+0.86 AP) → 375/425/475/525/575/625 (+0.86 AP)
    • Mana cost: 80/90/100/110/120/130 → 80/85/90/95/100/105
  • Friendship [2nd Skill]:
    • Cooldown: 14/12.8/11.6/10.4/9.2/8 → 13/12/11/10/9/8
    • Mana cost: 60/65/70/75/80/85 → 60
    Tel'Annas
    Tel'Annas
  • Arrow of Chaos [Ultimate]:
    • Fixed a bug in which the maximum range of the ultimate was unable to hit enemies.
    Max
    Max
  • Liftoff [Ultimate]:
    • Fixed a bug in which the sound effects of Max's ultimate did not end after the ultimate ended.
    • Distance in which Max will strike the enemy when flying: 4.5m → 4m
    Wukong
    Wukong
  • Fixed a bug in which everybody in the match could hear the sound effects of normal attack hits strengthened by the passive when Wukong could be seen.

    NEW ITEM

    Blade of Eternity
    Blade of Eternity
  • Price: 2400
  • Crafting: Light Armor + Cleaving Claymore
  • Attributes:
    • +120 Armor
  • Unique Passive: Fighting Spirit
    • Increases damage by 10%
  • Unique Passive: Nirvana
    • Revive on the spot 2 seconds after death with 2000 + (100 per hero level) HP. 150-second cooldown. (This ability can activate up to 2 times in a single match)

    NEW ITEM

    Virtue's Bracelet
    Virtue's Bracelet
  • Price: 1020 → 720
  • Crafting: Spell Tome + Magic Ring → Spell Tome + Pendant of Faith
  • Attributes:
    • Cooldown Speed: +10% → +5%
    • Magic Attack +60 → Ability Power +60

    NEW ITEM

    Virtue's Necklace
    Virtue's Necklace
  • Price: 1980 → 1920
  • Crafting: Virtue's Bracelet + Magic Ring + Spell Tome → Spoopy Mask + Virtue's Bracelet
  • Attributes:
    • Ability Power: +140 → +160
    • Cooldown Speed: +20% → +10%
  • Unique Passive:
    • Magic Pierce +75

    NEW ITEM

    Wind Stone
    Wind Stone
  • Price: 300
  • Attributes:
    • Movement Speed +5%
    • Mana Regen +8
  • Unique Passive: Wage
    • Earn 5 Gold or EXP every 3 seconds if you are earning the least Gold or have the lowest level out of everyone in your group.

    NEW ITEM

    Water Stone
    Water Stone
  • Price: 300
  • Attributes:
    • HP Regen +20
    • Mana Regen +10
  • Unique Passive: Devotion
    • Grants a layer of this buff of every 30 seconds, up to 2 layers. When a minion within 8 meters is killed, consumes one layer and grants the nearest ally 15 Gold and 40 EXP.

    NEW ITEM

    Windrider Talisman
    Windrider Talisman
  • Price: 850
  • Crafting: Wind Stone + Light Armor
  • Attributes:
    • Armor +175
    • HP Regen +40
    • Mana Regen +15
    • Movement Speed +5%
  • Unique Passive: Wage
  • Unique Passive: Distinction
    • Earn an additional 30% Gold and EXP after a kill or an assist.

    NEW ITEM

    Ring of Gale
    Ring of Gale
  • Price: 850
  • Crafting: Wind Stone + Spell Tome
  • Attributes:
    • Ability Power +60
    • Mana Regen +20
    • Movement Speed +5%
  • Unique Passive: Wage
  • Unique Passive: Distinction
    • Earn an additional 30% Gold and EXP after a kill or an assist.

    NEW ITEM

    Crystal Talisman
    Crystal Talisman
  • Price: 850
  • Crafting: Water Stone + Light Armor
  • Attributes:
    • Armor +120
  • Unique Passive - Devotion
  • Unique Passive: Tidal Force
    • Grants player hero and nearby allies (within 600 units) 20 HP regen (+1 per level) and 10 Mana regen (+1 per 2 levels).

    NEW ITEM

    Stream Bracers
    Stream Bracers
  • Price: 850
  • Crafting: Water Stone + Magic Ring
  • Attributes:
    • Cooldown Speed +10%
  • Unique Passive - Devotion
  • Unique Passive: Tidal Force
    • Grants player hero and nearby allies (within 600 units) 20 HP regen (+1 per level) and 10 mana regen (+1 per 2 levels) per second.

    NEW ITEM

    Essence of the Wind
    Essence of the Wind
  • Price: 1850
  • Crafting: Windrider Talisman + Light Armor + Ring of Vitality
  • Attributes:
    • Armor +250
    • HP +600
    • Movement Speed +5%
    • HP Regen +40
    • Mana Regen +15
  • Unique Passive - Wage
  • Unique Passive - Distinction
  • Unique Active: Tempest Shield
    • Grants a shield that absorbs (800 + 80 per hero level) damage to the nearby hero with lowest HP. Also increases the hero's movement speed by 30% for 3 seconds. 45-second cooldown.

    NEW ITEM

    Ring of the Fiend
    Ring of the Fiend
  • Price: 1850
  • Crafting: Ring of Gale + Spell Tome + Magic Ring
  • Attributes:
    • Ability Power +90
    • Cooldown Speed +15%
    • Movement Speed +5%
    • Mana Regen +30
  • Unique Passive - Wage
  • Unique Passive - Distinction
  • Unique Active: Tornado Eye
    • Gains the vision of the nearest enemy unit for 4 seconds. 30-second cooldown.

    NEW ITEM

    Tidecaller's Mark
    Tidecaller's Mark
  • Price: 1850
  • Crafting: Crystal Talisman + Light Armor + Ring of Vitality
  • Attributes:
    • Armor +200
    • HP +600
  • Unique Passive - Devotion
  • Unique Passive - Tidal Force
  • Unique Active: Poseidon
    • Increases nearby allies' damage dealt by 5% and damage reduction by 10%.

    NEW ITEM

    Purifying Bracers
    Purifying Bracers
  • Price: 1850
  • Crafting: Stream Bracers + Ring of Vitality + Ring of Vitality
  • Attributes:
    • HP +500
    • Cooldown Speed +15%
  • Unique Passive - Devotion
  • Unique Passive - Tidal Force
  • Unique Active: Purifying Spell
    • Removes the control effect of one nearby ally. Also restores the target's HP by (160 + 30 per level), increases the target's movement speed by 20% for 1 second and grants immunity to movement speed reduction for 2 seconds. 90-second cooldown.
    Blitz Blade
    Blitz Blade
  • Price: 2020 → 1780
  • Crafting: Tempest Blades + Bloodied Club + Chainhammer → Shuriken + Dagger + Chainhammer
  • Attributes:
    • Attack Damage: +60 → +50
    • Attack Speed: +30% →+35%
  • Unique Passive: Chain Lightning
    • Chain lightning trigger interval: 8 sec → 4 sec
    • Damage dealt: 150 (+20% AD) physical damage → 102 (+7 per level) magic damage
    • Damage is multiplied when used at long range.
    Shuriken
    Shuriken
  • Price: 890 → 750
  • Attributes:
    • Attack speed: +25% → +20%
  • Unique Passive: Vital Point
    • Normal attacks cause physical damage (melee heroes): 20-34 → 20+1 per hero level
    • Normal attacks cause physical damage (ranged heroes): 20-34 → 40+ 2 per hero level
    Berith's Agony
    Berith's Agony
  • Unique Passive: Torture
    • This ability deals magic damage equal to 3% of the target's current HP per second for 3 seconds (up to 80 against monsters)
    Bow of Slaughter
    Bow of Slaughter
  • Price: 2300 → 2400
    Flashy Boots
    Flashy Boots
  • Price: 690 → 710
  • Cooldown Speed: +10% → +15%
    The Aegis
    The Aegis
  • Fixed a bug in which attack speed reduction effect of the Protect passive effect did not work against Iron Body heroes.
    Hunter's Crossbow
    Hunter's Crossbow
  • Unique Passive: Hunter
    • EXP from defeating monsters: 15% → 20%
    Monsters' Bane
    Monsters' Bane
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Gnoll Cleaver
    Gnoll Cleaver
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Mr. Stabby
    Mr. Stabby
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Longbow's Breath
    Longbow's Breath
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Loki's Curse
    Loki's Curse
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Leviathan
    Leviathan
  • Unique Passive: Hunter
    • EXP from defeating monsters: 30% → 35%
    Soulreaver
    Soulreaver
  • EXP from defeating monsters: 30% → 35%
    Windward God Bow
    Windward God Bow
  • EXP from defeating monsters: 30% → 35%
    Ancestral Glory
    Ancestral Glory
  • Ancestral Glory will no longer be available.
    Asterion's Buckler
    Asterion's Buckler
  • Asterion's Buckler will no longer be available.

In the new version, we've made some changes to the battlefield gameplay, and updated the visuals of the Antaris Battlefield and monsters.


Dark Slayer Spawn Time
Dark Slayer (old): Spawns every 6 minutes, starting from 6 minutes into the game. → Dark Slayer (new): Spawns every 5 minutes, starting from 8 minutes into the game.


Added a New Boss Monster: Abyssal Dragon (Enraged)
Evolves from Abyssal Dragon Kraydus after 10 minutes, spawns every 5 minutes. The Abyssal Dragon (Enraged) will stop growing after 13.5 minutes and the Dark Slayer after 11.5 minutes.


Abyssal Curse Buff
The team that defeats the Abyssal Dragon (Enraged) or the Dark Slayer will suffer the abyssal curse, lowering their damage output towards the Enraged Abyssal Dragon or the Dark Slayer by 50% for 180 seconds.



Abyssal Dragon (Enraged)

After defeating the Abyssal Dragon (Enraged), all heroes on the team that defeated it will receive a buff that matches their first class:


Class Buff Description
Tank Recover 1% of Max HP every second
Warrior Increases attack damage by 50+10%.
Assassin Increases armor pierce by 100, magic pierce by 75 and movement speed by 20.
Mage Increases ability power by 75+15%.
Marksman Increases critical chance by 10% and armor pierce by 15%.
Support Unique passive: Nearby heroes recover 100 HP and 50 mana every 5 seconds.

The Abyssal Dragon (Enraged) drops a Resurrection Buff on death: Immune to lethal damage while the effect lasts. Upon taking lethal damage, you become invincible for 0.5 seconds and recover 1000+10% HP.



Dark Slayer

Dark Slayer Buff:
Old buff: Increases attack damage and ability power by 30%. Restores 1% HP and mana every second. Lasts 90 seconds. → New buff: Restores 1% of HP and mana every second and enhances the speedup effect of the base: Receive an additional 20% movement speed from the Altar. Lasts 9 seconds. Recovery from the Altar is also effective without leaving battle for 90 seconds.


The player who kills the Dark Slayer can summon the drake.


Drake:
Can be released anywhere. The drake will attack defensive structures along the closest lane. The drake's attack range is further than that of towers and it is immune to control effects. It will not destroy towers and can be seen throughout the map. Regardless of whether there are minions, the damage dealt by the drake to a tower is the same. When the drake successfully deals damage to a tower, its own HP will decrease.

The drake grows continuously for 10 seconds after being summoned and gains 7% damage reduction every 2 seconds up to a total of 35%. You will obtain 25 Gold and 0 EXP for defeating the drake. The button to summon the drake will remain for 90 seconds.

The drake's passive ability, Drake Roar: When the drake is present, all ally minions gain 25% max HP, 10% attack power and 10% movement speed, and their models are enlarged by 10%.



Spirit Sentinel

Spirit Sentinel Buff:
For 60 seconds, restores 2% HP every second and increases movement speed by 60 (effect starts after exiting combat). → For 60 seconds, restores 50 HP every second and increases movement speed by 20. After exiting combat, movement speed is increased by an additional 40.



Jungle

We've adjusted the growth model for Gold and EXP in the jungle, reducing the EXP and Gold gained from defeated monsters in the early game. At the same time, we've increased jungle growth speed in the mid to late game, so that the output is higher than before. The specific adjustments are:


Gold growth speed of monsters every 30 seconds:
2.6% throughout → 1% for the first 2 minutes, with growth speed increasing to 4.5% at 8 minutes Highest Gold growth of monsters: 150% → 165% After 11 minutes, it will grow to the highest value of 165%.


EXP growth speed of monsters every 30 seconds:
7.7% throughout → 3% for the first 2 minutes, with growth speed increasing to 10% at 8 minutes Highest EXP growth of monsters: 200% → 240%. After 11 minutes, it will grow to the highest value of 240%.


Adjusted base Gold of monsters:
Base Gold of Sage Golem and Might Golem: 78 → 65


Base Gold of Tree Toad, Luminous Lizard, Wild Monkey and Rock Crab:
Adjusted from 50 → 55


Adjusted Gold for the team that defeats the Abyssal Dragon:
Up to of 120 Gold per person → Up to 144 Gold per person.


Adjusted Gold for the team that defeats the Spirit Sentinel:
30 Gold per person, no growth → Base of 30 Gold per person, increasing over time up to 54 Gold per person at 10 minutes.



Towers

Sturdy Shield:
For the first 3 minutes, the first tower in the Dark Slayer Lane has a damage reduction of 50% → For the first 3 minutes, the first tower in the Dark Slayer Lane has a damage reduction of 50%. For the first 6 minutes, the second tower in the middle lane has a damage reduction of 50%.


Team EXP from destroying a tower:
300 per person → 200 per person



Minion Waves

Additional Gold from last hit:
30% → 40%


HP growth of minions:
0-10 minutes (2.77%), 10-20 minutes (5%), 20-30 minutes (3%) → 0-10 minutes (3%), 10-20 minutes (6%), 20-25 minutes (7.5%)


HP growth limit of minions:
315% → 400%


Movement speed growth of minions:
No growth → From 10 minutes, the movement speed of the minion wave grows until it reaches the limit of 126% of base movement speed at 18 minutes (base movement speed of 300)



Earnings from killing a Hero

Kill Gold reward:200 Gold (whole match) → According to the level of the killed hero: 150 Gold for level 1-3, 200 Gold for level 4 and above.


Reward for first blood:
100 Gold → 75 Gold


Reduced EXP reward for killing low-level heroes:
Reduced EXP for level 1-3



EXP & Gold

Compensation mechanic when EXP is lagging behind (including earnings from kills, assists, minion waves, jungle and towers):

Old mechanic: All heroes that are at a lower level than the hero with the highest level will receive EXP compensation of 50% when behind by 2 levels and 100% when behind by 3 levels. → New mechanic: Friendly heroes whose levels are lower than the average level of the enemy heroes will receive EXP compensation of 40% when 1 level behind the enemy average, 80% when 2 levels behind and 100% when 3 levels behind.


Natural EXP: Adjusted upwards

6-10 minutes: 4 per second; 10-12 minutes: 5 per second; after 12 minutes: 6 per second → 6-10 minutes: 5 per second; 10-12 minutes: 6 per second; after 12 minutes: 7 per second


Natural Gold: Increased after 6 minutes

2 Gold per second throughout the match → Before 6 minutes: 2 Gold per second; after 6 minutes: 3 Gold per second



Other Changes

Silence no longer interrupts normal attacks and other non-channeled casting.